You need to have both the bones and base mesh selected before exporting.You do not need to delete anything before export.Instruction with diagrams can be found at the Valve Developer Wiki.įor those migrating from Cannonfodder's exporter, the process is the same with the following small differences. You can check it's loaded via the Plug-ins Manager. C:\Program Files\Autodesk\3ds Max 2020\Plugins) and re-start. Supported versionsĬopy the VTAExport.dle or VTAExport圆4.dle file for the correct edition of 3D Studio Max into your 3DS Max plug-ins folder (i.e. It's mostly used for animating face flexes used to build up facial animations in games such as Half-Life 2 and TF2. This plug-in allows 3D Studio Max to export VTA vertex animation files used primarily in Source engine based games. A plug-in for Autodesk 3D Studio Max for exporting VTA format files as used by Source engine based games.
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